Nature of Code - F#
1. Vectors
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Example 1.01: Bouncing ball with no vectors
Example 1.02: Bouncing ball with PVectors
Example 1.03: Vector subtraction
Example 1.04: Multiplying a vector
Example 1.05: Vector magnitude
Example 1.06: Normalizing a vector
Example 1.07: Motion 101 (velocity)
Example 1.08: Motion 101 (velocity and constant acceleration)
Example 1.09: Motion 101 (velocity and random acceleration)
Example 1.10: Accelerating towards the mouse
Example 1.02: Vector walk
Exercise 1.03: 3D bouncing ball
Example 1.05: Accelerating car
Exercise 1.06: Perlin noise acceleration
Exercise 1.08: Variable acceleration towards the mouse